Start with the task
How to play Freehand
- Choose an activity in the selector. Dropped opens first: press Play, then read or skip its brief controls tutorial.
- In Dropped, tap to launch and watch the visible part of the ball’s flight. When it disappears, drag the ground marker to the landing point you expect.
- Lock the position to see the miss and round score. Continue through the daily rounds, or choose another activity for a different kind of estimate.
Controls: Tap, drag, count or hold, depending on the activity.
Sound: Visual tasks; sound effects can be muted.
Read the feedback
What your Freehand result means
Freehand displays a round score out of 10 and a total for the five-round activity. Its feedback is specific to the task: Dropped reports the landing miss, while an angle or timing game measures a different error. The scales should not be compared directly with a Perceptle grade.
What to look at after a guess
For Dropped, check whether the marker was short or long before the next throw. A replay can help you understand the visible arc; read the activity’s current rules before comparing attempts. In Halved or Balanced, review the object’s weight distribution rather than assuming its visual middle is the answer.
Common mistakes and what to try
Following the last visible position
The ball keeps moving after it disappears. In Dropped you are calling its destination, not marking where it vanished.
Treating all six activities as the same skill
Angled asks you to remember an angle, Counted a brief scene, and Timed an interval. Choose the activity that matches the judgment you want to make.
Using the center as the answer to every cut
An irregular object can have more weight on one side. Halved and Balanced use the object’s distribution, not simply half its width.
How is Freehand like Perceptle?
The closest collection here for the visual and motion judgments in Count, Track, Angle and Split.
Each activity has its own task. Rebuilding a remembered angle differs from turning to a stated target; holding for a duration differs from continuing Tempo’s beat.
Compare the tasks, daily formats and controls of all ten games →