The short answer

Add Count, Track, Angle, Tempo and Split, divide by five, then round. S starts at 95, A at 85, B at 70, C at 55 and D at 40. A lower score is F. The original uses a smooth error curve for each event.

In this guide

Work out your total and grade

Total = round((Count + Track + Angle + Tempo + Split) ÷ 5).

80 + 90 + 70 + 85 + 95 = 420; 420 ÷ 5 = 84, B. Improve the 70 to 73 and the sum becomes 423: 84.6 rounds to 85, A. You need three extra points across the five events in this example, not five.

Grade thresholds after rounding
GradeTotal
S95–100
A85–94
B70–84
C55–69
D40–54
F0–39

Enter your five scores and plan a target grade. Lock scores you do not intend to change to see whether the remaining improvement is mathematically possible.

How a miss becomes an event score

The reviewed original uses round(100 × exp(−0.5 × (error ÷ tolerance)²)). At half a tolerance of error you score about 88; at one tolerance about 61; at two about 14.

Tolerance is a curve scale, not a pass/fail limit. Because points are rounded integers, a small range of errors can share the same score, including 100. You cannot recover one unique physical error from a score alone.

Count80
Track90
Angle70
Tempo85
Split95

84 / B+3 event points →85 / A

Illustrative scores: adding three points to any unlocked combination can reach A in this example.

Normal and Friday units

Original-game error scales
Test and errorNormalFriday
Count: count difference ÷ actual0.200.32
Track: horizontal landing distance60 units90 units
Angle: angular error8°; shortest circle distance14°; full-turn difference
Tempo: timing error60 ms85 ms
Split: distance ÷ original line length0.050.10

Track uses an 800 × 500 original field. Tempo’s reference is calibrated from warm-up tapping; independent fixed-reference tools do not reproduce that calibration merely by using the same tolerance.

Two useful score examples

Count: 60 actual dots and a guess of 66 gives 10% relative error. That is half the Normal tolerance, producing about 88 points.

Angle: an 8° miss is one Normal tolerance, producing about 61. In Friday, the same full-angle error is only 8/14 of its tolerance and produces about 85. Use the error-to-score tool to change values and see the curve.

What counts as a good score?

A is at least 85 and S at least 95 under the game’s own labels. Those are concrete targets. They do not tell you the percentage of players you beat; only a comparison based on actual players of the same puzzle can do that.

One B can contain a very strong Count and a weak Tempo, or five broadly similar results. Check the event scores and any available errors before choosing a practice task. Match your next practice to the pattern.

IO imports: do not average twice

Original daily sets have five events. Independent IO sessions can contain selected skills and multiple sets, so the analyzer averages the actual scored rounds.

For six scores 84, 85, 85, 84, 84 and 84, the sum is 506 and the final average rounds to 84. Rounding the two skill averages to 85 and 84 first would incorrectly produce 85. Missing skills do not count as zero. Imported results remain independent practice, not authenticated original-game submissions.

Rules meet a real date

Try these dated puzzles

These are actual targets reconstructed from the original’s public generator captured October 17, 2026. Reveal a target when you want the example; each date page includes hints and the five answers.

#92 · Normal

October 17, 2026

Reveal sample targets

59 dots · 77° · 127 BPM · Split 11/15 from the left.

Hints, diagrams and all five answers

#91 · Friday variant

October 16, 2026

Reveal sample targets

76 dots · 579° · 111 BPM · Split 8/5 from the left.

Hints, diagrams and all five answers

The examples do not submit a game or recreate a player’s historical attempt. See how targets, timing and scores are derived.

Choose your next step

Related guides

Original rules: Perceptle, reviewed October 17, 2026. Explanations and teaching diagrams are independently written. Sources and corrections.