Scores & grades
Perceptle score calculator
Add your five scores to find your overall grade, then see exactly how many points separate you from the next one.
Your five Perceptle scores
Use the individual scores shown at the end of the original game. Try the example below, or replace every value with your own.
Bring a finished Unlimited run
On perceptle.io, copy a result code from your completed run or export your history as JSON. Select a session here after importing; different modes and difficulties stay separate.
Files are processed in this tab. They are not uploaded. A failed import keeps your last valid analysis.
Your result
| Round | Score | What the input tells us |
|---|
What would it take to reach your target?
Lock the rounds you want to keep unchanged. The plan raises the lowest unlocked round first, one point at a time.
This is a mathematically possible score combination, not a promise about how quickly any skill will improve.
How is your Perceptle score calculated?
The original game rounds the mean of Count, Track, Angle, Tempo and Split. A total of 420 points across the five tests gives 84/100, a B. It takes only three more total points to reach A: 423 ÷ 5 = 84.6, which rounds to 85.
| S | A | B | C | D | F |
|---|---|---|---|---|---|
| 95–100 | 85–94 | 70–84 | 55–69 | 40–54 | 0–39 |
Why can a one-point change matter?
Rounding happens after adding the individual scores. An exact mean of 84.4 becomes 84; 84.6 becomes 85. The target planner uses the minimum integer total that reaches your chosen rounded grade, instead of assuming that every test must independently reach the grade threshold.
What does locking a score do?
A locked test stays at its current value in the plan. For example, lock a strong Count result and ask how much room remains in the other four. If the target cannot be reached before those tests hit 100, the tool says so and shows the available headroom.
Can this tell me why a score was low?
Five scores identify lower-scoring tests; they do not reveal whether an angle missed clockwise, a count was too large, or a tap was early. Imported Unlimited answers can supply those details. For original-game feedback, use the error-to-score calculator when you know the actual target and your estimate.
Importing a custom Unlimited run
A custom run can contain one to five skills and one to five sets. This calculator restores each seeded round and recalculates its raw answer. The total averages all completed rounds, up to 25; it never divides a two-skill run by five or averages already-rounded skill averages.
For example, six scores of 84, 85, 85, 84, 84 and 84 total 506 points. Their rounded mean is 84, even though rounding two separate skill averages first can incorrectly suggest 85. Each session is analyzed separately, with its mode and difficulty shown.
Original scores are entered manually. This page cannot read the original game’s iframe or another domain’s browser storage. Both manual scores and imported results are self-reported. You can explicitly copy or download your analysis; there is no account or automatic upload.